Blog Archive by month: July 2009



4492 Spellpower yay!

by Tachyon on Sun. 26. July 2009, 11:52

Filed under: Mage, Trinkets

That's what happens when both of my trinkets ( Sundial of the Exiled, Dying Curse) and the 2x T8 set bonus proc at the same time: 590+765+350 = 1705 bonus spell power for a few seconds.



The proc chances are 10% for the Sundial, 15% for Dying Curse, and 25% for the 2xT8 bonus, all having a hidden internal cooldown of 45sec. During the start of a fight, when all effects are off cooldown, there's a fair chance that one or more of them procs, so those kind of effects are predestinated to boost short fights, especially when AoE dmg is involved (high proc chance due to a large number of hits per second).

Nevertheless I'm eagerly trying to exchange my trinkets, especially Dying Curse with its massive amount of spell hit, as I'm so much overcapped with spell hit (471 spell hit rating ) that I want to curse the bad itemization in Ulduar.
Seriously, what was Blizzard thinking when they increase the amout of spell hit with each new set tier, as if we weren't hit capped from the day we set our feet into the Northrend raiding instances for the first time.

And speaking of bad itemization: why is the 2-piece set bonus better than the 4-piece bonus (which is a complete waste for any spec that isn't fire)?
/shakesfistinrage


Arcane Rotations - Numbers updated for 3.2

by Tachyon on Wed. 22. July 2009, 18:14

Filed under: arcane, theorycrafting, simulation

I didn't blog for quite some time now (due to summer vacations and me generally don't playing my mage so much apart from the Ulduar raids, which I try to participate in as much as my time allows), so I thought I owe you at least an update to my arcane theorycrafting stuff for the minor changes that brings the new 3.2 patch. I got some other articles in the queue (equiment planning tips), that I intend to publish in the near future.

The upcoming content patch 3.2 will reduce the mana cost of Arcane Blast from 8% to 7% of your base mana (that's a plain 12.5% reduction).

Whilst this doesn't affect the DPS directly, indirectly Arcane becomes more viable in mana-demainding encounters, and in all other situations we can afford the higher DPS/mana rotations a little easier to crank up our DPS.

To update the arcane spell rotation tables I adapted and run the simulation once more. Here are the results for patch 3.2:
RotationDamageTimeDPSManaDPMMana/sec
ABx14968.0002.1552305.150215.00023.11099.760
ABx210830.0004.3102512.560860.00012.590199.520
ABx317586.0006.4662719.9701935.0009.090299.280
ABx425236.0008.6212927.3803440.0007.340399.040
ABx532886.00010.7763051.8204945.0006.650458.896
ABx1071136.00021.5523300.71012470.0005.700578.608
ABx100000764994636.000215517.2413549.580150497420.0005.080698.308
ABx0, ABarr3762.0001.2932909.280553.0006.800427.653
ABx1, ABarr9407.0003.4482728.030768.00012.250222.720
ABx2, ABarr15946.0005.6032845.7501413.00011.290252.166
ABx3, ABarr23379.0007.7593013.2902488.0009.400320.676
ABx4, ABarr31029.0009.9143129.8803993.0007.770402.772
ABx5, ABarr38679.00012.0693204.8305498.0007.040455.549
ABx0, Mbarr8812.0002.1554088.770952.0009.260441.728
ABx1, Mbarr15367.0004.3103565.1401167.00013.170270.744
ABx2, Mbarr22815.0006.4663528.7201812.00012.590280.256
ABx3, Mbarr31157.0008.6213614.2102887.00010.790334.892
ABx4, Mbarr38807.00010.7763601.2904392.0008.840407.578
ABx5, Mbarr46457.00012.9313592.6705897.0007.880456.035
ABx0, AM8812.0004.3102044.380952.0009.260220.864
ABx1, AM15367.0006.4662376.7601167.00013.170180.496
ABx2, AM22815.0008.6212646.5401812.00012.590210.192
ABx3, AM31157.00010.7762891.3702887.00010.790267.914
ABx4, AM38807.00012.9313001.0704392.0008.840339.648
ABx5, AM46457.00015.0863079.4405897.0007.880390.887

Dynamic Arcane Rotations:

Just for completeness (the details can be found in Going Arcane Part 3 - Spell Rotations), here's the generic pattern of spell rotations I suggested:
  • If Missile Barrage procced, use it after at least A subsequent Arcane Blast casts
  • If Missile Barrage didn't proc after B subsequent Arcane Blast casts, cast Arcane Barrage instead

.A=0A=1A=2A=3A=4A=5
B=0 -4.38% DPS
-27.09% DPM
-5.35% DPS
-14.72% DPM
-3.92% DPS
-10.70% DPM
-1.13% DPS
-13.25% DPM
-0.26% DPS
-21.00% DPM
+0.43% DPS
-26.01% DPM
B=1 -9.61% DPS
+17.86% DPM
-9.59% DPS
+23.85% DPM
-7.63% DPS
+21.98% DPM
-4.56% DPS
+11.19% DPM
-3.34% DPS
-3.93% DPM
-2.37% DPS
-13.05% DPM
B=2 -6.40% DPS
+14.33% DPM
-6.56% DPS
+17.57% DPM
-5.53% DPS
+17.08% DPM
-2.68% DPS
+7.75% DPM
-1.67% DPS
-6.18% DPM
-0.84% DPS
-14.72% DPM
B=3 -2.15% DPS
+2.26% DPM
-2.32% DPS
+4.12% DPM
-1.92% DPS
+4.81% DPM
+0.00% DPS
+0.00% DPM
+0.75% DPS
-11.48% DPM
+1.32% DPS
-18.74% DPM
B=4 +0.60% DPS
-9.72% DPM
+0.40% DPS
-8.54% DPM
+0.59% DPS
-7.26% DPM
+2.01% DPS
-9.42% DPM
+2.44% DPS
-16.98% DPM
+2.82% DPS
-22.96% DPM
B=5 +2.33% DPS
-15.60% DPM
+2.15% DPS
-14.72% DPM
+2.21% DPS
-13.54% DPM
+3.31% DPS
-14.62% DPM
+3.58% DPS
-20.31% DPM
+3.84% DPS
-25.12% DPM
B=6 +3.46% DPS
-19.04% DPM
+3.33% DPS
-18.45% DPM
+3.30% DPS
-17.27% DPM
+4.25% DPS
-17.86% DPM
+4.40% DPS
-22.47% DPM
+4.59% DPS
-26.50% DPM

The suggested strategy remains more or less the same:
  • If Missile Barrage procs, use it when you have 2-3 stacks of the Arcane Blast debuff. If you have the 4xT8 set bonus, you probably want to already cast MBarr with 2 stacks, so your procs can occurr more often (gotta test that)
  • Arcane Barrage is used to clear the AB debuff when MBarr doesn't proc after 2 (mana saving), 3 or 4+ (more DPS) subsequent Arcane Blast casts.


Oh, and big /love to l2dps.com and wow.com (they got new hidden class guides sections, thanks Utada for the hint) for linking my site and feeding me some readers, I really appreciate that!
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