Tachyon's PvE Arcane Mage Guide

by Tachyon on Sat. 10. October 2009, 00:29

Filed under: arcane, guide, talents, featured

UPDATED FOR 3.3
- Added new Weapon enchant Black Magic
- Added link to SnowFallKeyPress addon
- Added macro for AP/IV/Trinket
- Added alternative boot enchants


Why is arcane so popular these day? It's not only due to the fact that since patch 3.2.2 it can compete with fire specs again, but also most mages seem to prefer arcane over fire due to the proactive playstyle which is both more challenging and more fun.

Fire mages are forced into a very reactive play style. They know exactly which spells to cast when, as the normal cycle (chaincast Fireball) is only disrupted when debuffs expire (Living Bomb or Scorch, reaction: reapply) or a Hot Streak proc occurs (reaction: use an instant Pyro as your next spell). This results in a more or less steady mana burn rate, so you just cast and hope you never go out of mana. You'll find yourself with a half full mana pool on the end of a fight, knowing that this mana was just wasted.

Arcane, on the other hand, has 3 cooldown abilities at hand (Arcane Power, Icy Veins, Presence of Mind) which allow for burst damage when the mage requests it. Not only that, but arcane mages have multiple cast cycles with varying DPS and DPM, so they can adapt their casting strategy on the fly to optimize their actions for any situation. That's what proactive casting is about, looking ahead and planning how to play to live up to the full potential. In this ability to adapt lies the arcane mage's greatest potential to do extraordinary damage.

This is a guide for effectively playing an arcane mage in a PvE (Player vs. Environment) raid scenario. It's not a beginner's mage guide as it implies you already know how to play a mage in general, so I'm not going to explain core mage concepts and spells for the leveling folk or the lazy buggers who bought their mages on Ebay or inherited a friend's account. This guide also doesn't cover how to play an arcane mage in PvP, sorry.

But if you've just switched to arcane for the first time, rerolled arcane now it's up to par with fire specs again or if you're already playing arcane and want to make sure you didn't miss an aspect or two, this guide is for YOU!
Oh, and /cheers to my friend and co-worker Elrydion on EU-Malygos who just hit 80 some weeks ago with his mage and for whom I wrote this guide!

Talent Specs

Core Spec: 53/3/11, 4 points left to spend
This spec stub contains all the important talents needed for an arcane spec. I even dare say that any arcane spec which isn't based on that stub is suboptimal.

Most arcane specs are derived from this core spec, here's some of them:

Allround-Spec: 56/3/12
Max. range, max. intellect, Slow and max. Blizzard crits.
This is the spec I recommend to any new arcane mage, as it performs well in any scenario, be it hardmodes, normal modes or 5men / solo. It's also the arcane spec with the highest AoE damage thanks to the additional point in frost.

Classic Spec: 57/3/11
Optimized on single targets, with Slow.
That's the classic out-of-the box spec you'll see in any other arcane guide. Nothing bad about it, has a negligibly small bonus to single target damage (+3% spirit, which gives a little more crit), and does less AoE damage the the allround spec.
I personally wouldn't recommend this spec to anyone, better go for the allround spec instead.

Spirit Spec: 57/3/11
10% more spirit, but on the cost of not having the max. range for arcane spells. 3 points for ~1% crit is rather expensive.

Incanter's Absorption Spec: 57/3/11
2/3 points into incanter's absorption, no Slow.
This is a spec for more experienced arcane mage who want to toy around with Incanter's Absorption to squeeze a little more spellpower from absorbed magical damage (only complete absorbs count, make sure to use your frost/fire ward where appropriate). The benefit of this spec is very situational (a lot of bosses do fire/frost damage, but you need to know in advance when to expect it and cast your ward, which costs a global cooldown), but in some encounters, like Twin Val'kyrs, it can do devastating damage.

Glyphs

For arcane mages, there is exactly one set of glyphs that makes sense:

Major glyphs:
  • Glyph of Arcane Blast
    Increases the damage from your Arcane Blast buff by 3%.
    This increases the damage done with your next arcane spell by 15% + 3% = 18% per stack, so instead of an 15/30/45/60% increase you get 18/36/54/72%.
  • Glyph of Arcane Missiles
    Increases the critical strike damage bonus of Arcane Missiles by 25%.
  • Glyph of Molten Armor
    Your Molten Armor grants an additional 20% of your spirit as critical strike rating.
    As a PvE mage, Molten Armor is the only armor you'll ever use. Molten Armor grants you 35% of your spirit as crit rating, or 55% with this glyph, or 70% with the glyph and the 2pT9 bonus
Minor glyphs:

Stats

As with any mage spec, your primary focus should be getting hit capped.
Your base chance to hit a boss is 83%, and you get 6% + Hit from talents, and 3% from Misery or Improved Faerie Fire in a raid. That leaves 8% (210 Hit Rating) or 7% (184 Hit Rating) (if you're Alliance and got a squid faced space goat in your raid) until you're hit capped.

Apart from Hit Rating, Spellpower and Haste Rating are your most important stats. Arane doesn't benefit that much from Crit Rating, as the crit multipliers are rather low (compared to fire and frostfire).

Haste rating has soft caps, as you cannot cast more than one spell per second (when the cast time is lower, you enter the global cooldown util the next spell is ready 1sec after you cast the last). As an arcane mage, your spell rotation only consists of Arcane Blast and Missile Barrage AM, which both have a 2.5 sec cast time.
If you combine the 6% haste from talents with the 3% haste in a raid environment (from Swift Retribution or Improved Moonkin Form ), and stack Icy Veins (20% haste) and Bloodlust/Heroism (30% haste) on top of that, you end up with a 70.3208% haste peak (haste stacks multiplicatively). With 1% haste per 32.79 haste rating, you'd need (2.5 / 1.703208 - 1) * 3279 = 1534 Haste Rating to reach the haste peak soft cap. You'd still improve your DPS outside haste peaks, but it's worth lesser and lesser until you reach the hard cap at 4229 haste rating, where not even Icy Veins or Blood Lust/Heroism will be able to further hasten your cast time.

Stats priority:
Hit Rating (until cap) > Spellpower ~= Haste Rating > Crit Rating > Spirit ~= Intellect.

The chart below shows the % DPS increase per unit stat once you reach the hit cap (raid buffs applied, the chart doesn't vary that much depending on your gear):



Gear planning

The easiest way to do gear planning is to use a stats ranking site. Stats ranking works as follows: you assign a weight for each stat to define how valuable it is for you, and let the ranking site then calculate the item value for all possible items (sum of the weighted stats on each item).

I usually use the spellpower equivalent values for each stat as a weight, with the exception of hit rating which just gets a fixed value assigned (more hit rating is no benefit, but losing hit rating will at least have a tradeoff cost if you're not much overcapped). My weights are:
Spell Power = 1, Hit Rating = 0.2, Haste Rating = 0.98, Crit Rating = 0.53, Intellect = 0.37, Spirit = 0.35

My favourite loot ranking site was lootrank.com, which was merged with GuildOx some weeks ago.
When applying the weights above in GuildOx, you get the following loot rank list:
Arcane Mage Loot List (hit cappped, all instances).

Use this as a starting point, check or uncheck the raid instances and professions (BoP crafted items) you have access too, and adapt the weights where necessary.

Gems

The choice of gems is pretty much dictated by the weights of the stats. Best choice is of course the pure +spellpower gems. Carefully consider how much benefit you get from the socket boni, and decide if it's worth to discard them and putting just red spellpower gems into the sockets.
  • Meta socket:
    Chaotic Skyflare Diamond
    +21 Critical Strike Rating and 3% Increased Critical Damage, requires at least 2 Blue gems
    This is the non-plus-ultra meta gem for any mage spec. The critical strikes of your spells gain 3% more damage before any talent is applied, so this is a significant boost for your DPS. Rule of thumb is that it's worth about 200 spell power.
  • Red socket:
    Runed Cardinal Ruby (red)
    +23 Spell Power
  • Yellow socket:
    Reckless Ametrine (orange)
    +12 spell power and +10 haste
  • Blue socket:
    Purified Dreadstone (purple)
    +12 Spell Power and +10 Spirit

In order to activate the Chaotic Skyflare Diamond meta gem, you need two blue gems (2x Purified Dreadstone). Try placing them into blue sockets if possible, and then decide which yellow sockets you want to fill with Reckless Ametrines (only if the socket bonus is worth it). Fill the rest of the sockets with Runed Cardinal Rubies, regardless of their color.
Oh, and make sure to not forget to add an Eternal Belt Buckle to your belt.

Enchantments
  • Weapon (1H Sword/Dagger):
    Mighty Spellpower -> 63 spellpower or
    Black Magic -> 35% chance on cast to proc 250 haste for 10 seconds, 30sec internal cooldown.
  • Weapon (2H Staff): Greater Spellpower
    -> 81 spellpower
  • Head: Arcanum of Burning Mysteries
    -> 30 spellpower, 20 crit rating
  • Shoulder: Greater Inscription of the Storm
    -> 25 spellpower, 15 crit rating
  • Chest: Powerful Stats
    -> 10 to all stats
  • Legs: Brilliant Spellthread
    -> 50 spellpower, 20 spirit
  • Hand: Exceptional Spellpower
    -> 28 spellpower
  • Feed:
    Icewalker -> 12 hit rating, 12 crit rating (if you're not overcapped with hit), or
    Greater Spirit -> 18 spirit, or
    Tuskarr's Vitality -> minor movement speed increase and 15 Stamina.
    I recommend Tuskarr's Vitality as it's optimal for movement fights in ICC content
  • Wrist: Superior Spellpower
    -> 30 spellpower
  • Back: Greater Speed
    -> 23 haste rating

...plus any profession specific enchantments (e.g. rings, Lightweave Embroidery on your cloak).
For a quick enchantment check, go to be.imba.hu. This site checks if you already got the recommended enchantments, and which enchantments are recommended for each slot.

Spell rotations

If you haven't read my article on the 3.2.2 spell rotations, you might want to read it in a calm minute. Here's the extract of the spell rotations that make up your casting arsenal:

Single target rotations:
  • Standard DPS Rotation:
    Spam Arcane Blast, use Missile Barrage when it procs and AB is fully stacked (4 stacks).
    Use: standard rotation as long as you can keep your mana up.
  • Optimal DPS/DPM Rotation:
    Spam Arcane Blast, use Missile Barrage as soon as it procs
    Use: on long fights or if you get low on mana, until you can evocate.
  • Mana Recovery Rotation:
    Spam Arcane Blast, use Missile Barrage as soon as it procs. If no procs occur after 2..4 AB stacks, clear the stack with Arcane Barrage.
    Use: when you really start to run out of mana. The rotation can be kept up pretty much forever
  • Burst Rotation:
    Spam Arcane Blast, disregard any Missile Barrage procs.
    Use: on burst phases (Arcane Power, Icy Veins or Bloodlust/Heroism) or when the raid is requested to do insane DPS for a short time, or when you can afford to burn the mana (before Evocation comes off cooldown)

AoE Damage:
Arcane, especially the variant with 12 points in frost, is the spec with the highest burst AoE (Area of Effect) damage. You're verly likely to draw aggro if you dont start carefully. A good advice is to take your your Mirror Images before starting to bomb, so your initial aggro is split up on you and your images which prevents you from surpassing the tank in the aggro list on the first few seconds.

Casting Flamestrike every 8 seconds is a good idea, as it adds a nice little DoT to your AoE targets. Note that each rank of Flamestrike (FS) has its own DoT component, so whilst 2 subsequent FS Rank 9 won't stack, FS Rank 8 + 9 will (you could even stack rank 9+8+7+6+..., but due to the penalty the lower ranks get, this is not advisable)

AoE Sequence:
  1. cast Mirror Images
  2. (Presence of Mind)
  3. Flamestrike Rank 9
  4. Flamestrike Rank 8
  5. Pop trinkets, activate Arcane Power and Icy Veins
  6. Spam Blizzard, reapply Flamesstrike Rank 9+8 as soon as the DoT expires, rinse and repeat.

Cooldowns

Arcane is a very proactive mage spec, which not only lets you vary your cast cycles on the fly, but also has a number of cooldown abilities which boost your DPS for a short time.
  • Arcane Power (AP)
    2 min cooldown, with talents: 1 min 24 sec
    When activated, your spells deal 20% more damage while costing 20% more mana to cast. This effect lasts 15 sec.
  • Icy Veins (IV)
    3 min cooldown, with talents: 2 min 24 sec
    Hastens your spellcasting, increasing spell casting speed by 20% and reduces the pushback suffered from damaging attacks while casting by 100%. Lasts 20 sec.
  • Presence of Mind (PoM)
    2 min cooldown, with talents: 1 min 24 sec
    When activated, your next Mage spell becomes an instant cast spell.
    + Arcane Potency (2/2): Increases the critical strike chance of your next damaging spell by 30% after gaining Clearcasting or Presence of Mind.

Use your cooldown abilities whenever available, preferrably during Bloodlust/Heroism. PoM gives the next spell a +30% crit chance, so this is best used when your next spell does high damage, hence you want to use a PoM-AB when your AB stack is full for the highest bang for the buck.
You should wait some seconds into an encounter before popping your cooldowns, as you rely on raid debuffs on the target and want to give your tank a head start building aggro.

Initial burst sequence on the start of an encounter (all cooldowns ready):
  • Mirror Image (to split your initial aggro)
  • 4x Arcane Blast
  • Use any trinkets that can be activated
  • Presence of Mind, Arcane Blast (instant)
  • Arcane Power + Icy Veins (make a macro)
  • Arcane Blast spam until Icy Veins fades
  • Use Invisibility if necessary before your mirror images fade

Useful macros

Burst damage macro
This macro activates Arcane Power, Icy Veins, Trinkets and your Mirror Images at once (unless the ability is on cooldown, of course). Mirror Images should only be included when you have the 4xT10 bonus, otherwise I think it's better to activate them separately. The numbers 13 and 14 refer to your trinket slots, you can adapt the macro to only use the slot which contains an 'on use' trinket.
/cast Icy Veins
/cast Arcane Power
/use 13
/use 14
/cast Mirror Image

Tips & Tricks

Evocation
Evocation is ready every 2 minutes, but takes 8 seconds to cast (before haste is applied).
If you'd use it every 2 minutes, you'd be casting for 112 seconds and evocating for 8 seconds every 120 seconds. That's a significant loss, and to compensate for that you would need 120/112-1 = 7.15% additional haste, or 233.5 haste rating.
Arcane Blast spam gives you only 2% more DPS than the standard rotation (AB until MBarr, use at 4 AB stacks), but costs almost 60% more mana, so unless the encounter has idle phases which allow to use Evocation, you'd better not chaincast AB but rather preserve your mana so you don't have to evocate that often.
If you have to use Evocation, the best time to do it is on the last second of Heroism/Bloodlust/Icy Veins (the cast time is determined upon the start, so you can prolong the effect of those haste buffs).

Range
Both Arcane Blast and Arcane Missiles have a range of 30y. With the Magic Attunement talent, you can and should increase your range by 3/6y.
I know it's very tempting to skip this talent partially or completely and invest the points somewhere else, but I highly recommend to spend those 2 points there.
3/6y may not seem that much, but it's not the range that is important but the size of the area given by that range (3y -> 21% more area, 6y -> 44% more area). The larger the area is, the more likely you won't have to move to get something in casting range, which is very important for fights on which you have to spread out or when the boss is moving or spawns adds. Moving will hurt your DPS badly, so whilst range does not increase your DPS, it can save you from losing DPS.

Faster casting tricks
The matra for high damage is ABC: Always Be Casting. Any second you aren't casting is lost damage. Move only when necessary, and if you have to move use Arcane Barrage before your AB stack expires.
But also when you don't move, you're still losing time between your casts due to the latency between your computer and the WoW server. It's only a few dozen or hundred milliseconds, but boy does that add up quickly! Here's some tricks how to reduce the idle time between spells:
  • Be aware of lag gaps between your spells, and minimize them by all means:
    Find out how to optimize your TCP connection for WoW. Bandwith doesn't matter, it's the response time that matters. Use Leatrix Latency Fix (or edit the Windows registry yourself) to set the TCP Acknowledge Frequency to 1 (ACK on each TCP packet), that will reduce your ping significantly.
  • Use Quarz or any other cast bar addon that shows the last latency measured. You can start casting the next spell as soon as the casting bar enters the latency area (when it does, the spell is supposed to be finished on the server, only your UI does not know about it yet due to the latency). It's rumored that even when you start a little too early casting the next spell it won't be lost but queued on the server, so you theoretically can do seamless chaincasting.
  • Don't mash the buttons. Klicking a keyboard button fires two events: pressed and released. Be aware that spell casting starts on the 'released' event. Pressing and releasing costs time (about 70-80 ms if you're fast), so when chaincasting press and hold the button in advance, so you only have to release it for the next cast.
  • The Snowfall KeyPress addon can help you casting faster, what it does is to trigger spells on KEY_PRESS instead of KEY_RELEASE events. Give it a try, you'll love it.

Disclaimer

Reading this guide while on a rollercoaster may cause dizzyness or motion sickness. Contents of this guide may settle during shipping. No gnomes were harmed during the production of this guide. Guide is written using 100% recycled electrons. May contain traces of peanuts, see details on reverse side.


If you think this guide is missing something important, or if you think you found a mistake, please tell me in the comments so I can keep this guide up-to-date, thanks!

Telmagus wrote:

posted on Mon. 12. October 2009, 15:32

Nice guide, thanks Tach. It's timely too, as several mages in my guild (alts and mains both) are switching to Arcane and this is a very nice place to point them at for more complete info than I can give and to save my poor fingers from having to type the same things over and over.

Dresden wrote:

posted on Tue. 13. October 2009, 12:34

Thanks, Tel. I had a sneaking suspicion that your vast knowledge of this class was merely copy+paste. Confirmed!

Telmagus wrote:

posted on Thu. 15. October 2009, 15:34

And I copy+paste from the best, darnit!

Metaneira wrote:

posted on Thu. 15. October 2009, 22:39

Excellent guide! I do, however, think that an unhastened Arcane Missiles is a better DPS/DPM solution to clearing your arcane blast stack in mana-intensive situations, rather than arcane barrage. It's a very slight difference, I'm sure, but it'll add up if you're unlucky with procs.

Teppi wrote:

posted on Sat. 17. October 2009, 14:28

In none of your recommended specs did you put any points in to Arcane Stability. How come you are not a fan of pushback protection?

Tikkels wrote:

posted on Tue. 20. October 2009, 16:18

What gear level do you suggest for an Arcane Mage? I just hit 75 on my Mage and finally went dual spec Frost / Arcane. I obviously need to stay frost for the rest of leveling (way easier). I am hoping with better gear mana won't be a real issue with Arcane. Right now I just go right through it. My guild does mostly 10 content. Any advice on what to shoot for mana wise?

Tachyon wrote:

posted on Tue. 20. October 2009, 23:46

@Teppi:
Spell pushbacks are nearly inexistent. I just analyzed the combat log of my last raid, and only 5 out of my 921 AB casts got affected by pushback, which is ~ 0.5%).

If you only use Arcane Missiles on an MBarr proc your're even less vulnerable for interrupts, so I'd consider any points spent in Arcane Stability as a waste (it's not like we'd have spare points anyway).

Tachyon wrote:

posted on Tue. 20. October 2009, 23:53

@Tikkels:
Frost is still be best choice for levelling. Once you hit 80, refer to the GuildOx Loot Ranking list (see link in the section "Gear planning" above) to find out which gear you should aim for (don't forget to check which instances you have access to).
And don't worry about mana, just use a more mana conserving rotation if your mana pool is not that large yet.

Teppi wrote:

posted on Wed. 21. October 2009, 14:58

Very interesting, Tachyon. I see some spec tweaking in my future then. Thanks!

Twinfold wrote:

posted on Sat. 24. October 2009, 06:22

Can the Spec links use wow armory instead? Wowhead appears to not be working (links just go to calc page that says "Choose your class" or maybe wowhead is just down right now...

either way great guide THANKS!

Tachyon wrote:

posted on Sun. 25. October 2009, 13:36

@Twinfold:
Maybe Wowhead was temporarily down, I just checked the links and they work well (again).

Twinfold wrote:

posted on Fri. 30. October 2009, 02:50

Thank you this guide! Hit 80 a few hours again and it's been a life saver. So if I'm reading the rotations correctly, we never really use Arcane Barrage, unless were trying to conserve mana?

Do you have any guides on mage related addons?

Dmzor (Neptulon) wrote:

posted on Fri. 30. October 2009, 03:45

Hey! This guide is very informative and ive finnally found a mage site i can look at whilst at work xD This is awesome !! Ive been trolling around googling stuff trying to find good trinkets & rings to boost my SP atm im packing 1 rep ring with haste & sp and one from UK i think my gear is okish and i dont think i can aquire much else with my conquest emblems so do you thiink its worth trading them for Valor emblems and buying the sp trinkets and rings i would be very gratefull for some help with this as im quite indecisive and have little time to actually play wow atm keep up the good work with the site! XD

Klatz wrote:

posted on Fri. 06. November 2009, 23:05

Not speccing magic absorption is not optimal for raiding, particularly for progression fights. That talent is underrated, it's basically 15% less magic damage. You're taxing your healers more for what 100-200 more dps?

ChkChkBoom wrote:

posted on Fri. 20. November 2009, 02:30

Im leveling an Arcane mage at lvl 74 at the moment.
Due to the significant Haste weighting of .98 I have found the ...of the foreseer to be ridiculously good even for lvl 70 items compared to 78 and many 80lvl items.
I have an of the foreseer helm that takes a lot of beating until 78, (53 int, 53 Haste, 63 spell power) the same for robe etc but unfortunately guildox etc do not see these items with their stat because of the other options like sorcerer etc.

I am sure your right about the haste rating importance, but I'm sometimes apprehensive about trying on new gear that bumps my crit by 2% but still ranks below the hasted item. That being said I've equipped all slots with ...of the foreseer where possible unless i find other hasted items that seem to win out.

Silverpearl wrote:

posted on Thu. 17. December 2009, 07:05

If ur hitcapped allready 18spirit on boots is better then Icewalker

Fenlock wrote:

posted on Mon. 28. December 2009, 15:48

Brilliant guide, enjoying the spec alot - thanks for the hard work

Krokodjango wrote:

posted on Tue. 12. January 2010, 04:40

this stie is very great but i can't read out what is the cap in % of Haste?

Krokodjango wrote:

posted on Tue. 12. January 2010, 04:42

and i read that hitcap is .. 210 rating? oder is this only a part from talents or equip?!

Tachyon wrote:

posted on Tue. 12. January 2010, 09:41

@Krokodjango:

The haste peak soft cap is at 1534 haste rating. This is a soft cap, that means additional haste is still usefull but to a lesser extent (when you don't stack Icy Veins with Bloodlust/heroism, for example).

210 hit rating is what you need on your equipment, the rest of the hit % are provided by your talents and the raid buffs. The hit cap is at 17%, as lvl 80 bosses have a base chance of 17% to be missed.

Abramelin wrote:

posted on Fri. 15. January 2010, 00:43

First thank you very much for this great article. But can you please tell me what Snowfall KeyPress is really do? I didnt understand what it does and couldnt manage to use it. Also can you please give some arcane mage rotation macros ? Thank you.

Kenny wrote:

posted on Mon. 15. February 2010, 23:15

Hello! Great guide. My lvl is 61. Should i fill my Arcane tree before plutting any points into the frost tree?

Winse wrote:

posted on Mon. 22. February 2010, 06:30

tachyon, do you think a abx4 and then AM when it procs and then a AB right after it would generate better dps? I'm trying it on a dummy and I feel this rotation does more dps.

let me know.

Ely wrote:

posted on Tue. 20. April 2010, 22:25

post new stuff

Kiira wrote:

posted on Tue. 27. April 2010, 12:31

Hey, nice guide

But I was wondering about the AoE Damage part. I've been using a different rotation for AoE. Wouldn't it be better to use Rank 8 and Rank 9 of Flamestrike, then Blizzard? On your guide, it seems like you only mention one rank. From what I've seen, using both ranks applies a different DoT, and helps your AoE DPS.

Tachyon wrote:

posted on Tue. 27. April 2010, 15:57

Hi Kiira,

yes you're right, each rank of Flamestrike has its own DoT component (you could even stack ranks 9, 8, 7, 6 and so forth). Honestly, I wasn't aware of this when I wrote the guide (only discovered it a week ago when I started raiding with fire).
-> I'll update the article accordingly.

Thanks for pointing this out

Eppsinic wrote:

posted on Sat. 12. June 2010, 21:09

I have been playing ym mage with the same 5.3k gs for about a month and just from reading this guide and using recomended add ons( helped alot cause i have satelite) i improved my dps by 2.3k ty

Krokodjango wrote:

posted on Tue. 10. August 2010, 10:37

" Try placing them into blue sockets if possible, and then decide which yellow sockets you want to fill with Reckless Ametrines (only if the socket bonus is worth it). Fill the rest of the sockets with Runed Cardinal Rubies, regardless of their color. "

thats only successful when you've been haste capped. Now i have 1100 haste with 5946 GS in icc don't make about 11k Dps in fight only with mage macro 19k dps

pls check my char an say me some changes... Name: Arcanfull server: destromath

Kurt wrote:

posted on Tue. 07. December 2010, 00:56

Thanks a lot, great guide !!!

I have a character in a private server still in version 3.3.5 and I want to change my mage talent spec for the one you recommend in this guide ?Allround-Spec? but the link to the talent calculator doesn?t show me the spec set right. Can you please tell how you set this spec ??